Monat: August 2022

  • Let’s make some 3D in Svelte: physics and more

    Let’s make some 3D in Svelte: physics and more

    In the last article of this small series, we took a look at a very fascinating part of the 3D worlds: the physics. This is also possible with Threlte. But here, I need to warn you. At the point of writing this article, the support for physics is still at a very early stage. I…

  • Let’s make some 3D in Svelte: Meshes and more

    Let’s make some 3D in Svelte: Meshes and more

    In the last article, we created a small scene with a cube. But we have only just begun. The world is „enlightened“ by our directional light. However, something is still missing. Where there is light, there is also shadow. Shadows are quite easy to implement. But first, we need to create a floor on which…

  • Let’s make some 3D in Svelte

    Let’s make some 3D in Svelte

    3D worlds have always some sort of fascination in themself. Today, the creation of such worlds is not a long journey anymore. Nowadays, it’s easier than ever to view 3D worlds in browsers. In this article, I want to take a look at a new library in the Svelte Ecosystem which enables 3D world creation…

  • Desktopanwendungen erstellen: Winforms (C# & .Net)

    Desktopanwendungen erstellen: Winforms (C# & .Net)

    Nachdem wir in den letzten Artikeln der Markdown Desktopanwendungsserie uns mit der Welt von Javascript und ihren Möglichkeiten beschäftigt haben, wird es nun spezieller. Wir schauen uns an, wie wir die Anwendung mithilfe von Winforms, C# und der .Net Plattform auf Windows umsetzen können. Dies ist schon ein drastischer Sprung, wie wir in den folgenden…